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Zombie Paladino Accolito Lv. 3 D&D 2014 Dark Age of Camelot
Risorse
Slot Incantesimo
Slot di 1° livello
2/2 disp. r. lungo
Generale
Ispirazione
3/3 disp.
Paladino
Percepire il Divino
1/1 disp. r. lungo
Incanalare Divinità
1/1 disp. r. breve
Imposizione delle Mani (PF)
/ 15
r. lungo
Caratteristiche
Forza
-2
7
6 +1
Destrezza
-1
9
9
Costituzione
+3
16
14 +2
Intelligenza
-3
5
11 +-6
Saggezza
-1
8
12 +-4
Carisma
-3
4
8 +-4
Tiri Salvezza
Forza -2
Destrezza -1
Costituzione +3
Intelligenza -3
Saggezza +1
Carisma -1
Statistiche
CA 9
31 HP
Init -1
30 ft
1d10
+2 comp.
Mani 15 HP totali /LR
9 Passiva
11 Intuit.
Abilità e Competenze
Competente
Acrobazia (DES) -1
Addestramento Animali (SAG) -1
Arcano (INT) -3
Atletica (FOR) -2
Inganno (CAR) -3
Storia (INT) -3
Intuizione (SAG) +1
Intimidazione (CAR) -1
Indagine (INT) -3
Medicina (SAG) +1
Natura (INT) -3
Percezione (SAG) -1
Recitazione (CAR) -3
Persuasione (CAR) -3
Religione (INT) -1
Rapidità di Mano (DES) -1
Furtività (DES) -1
Sopravvivenza (SAG) -1
Tratti Razziali
Tipo di Creatura

You are Undead.

Fortezza dei Non Morti

If damage reduces you to 0 hit points, you must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, you drop to 1 hit point instead.

Natura dei Non Morti

You are immune to poison damage, and you can't be poisoned. You don't require air, food, drink, or sleep.

Scurovisione

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Lingue

You can't speak, but you can understand the languages you knew in life.

Nessun talento o ASI selezionato.

sempre preparati

Incantesimi sempre preparati da classe, sottoclasse o tratto razziale: sono già disponibili e non contano nel limite dei preparati.

Oathbreaker
Livello 1 — Invocazione PHB 2014
Tempo: 1 reazione
Gittata: 60 ft (18 m)
Componenti: V, S
Durata: Istantanea

Punti il dito, e la creatura che ti ha danneggiato è momentaneamente avvolta da fiamme infernali. La creatura deve effettuare un tiro salvezza di Destrezza. Subisce 2d10 danni da fuoco se il tiro salvezza fallisce, o la metà se riesce.

Ai Livelli Superiori.

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d10 for each slot level above 1st.

Livello 1 — Negromanzia PHB 2014
Tempo: 1 azione
Gittata: Contatto
Componenti: V, S
Durata: Istantanea

Effettua un attacco magico corpo a corpo contro una creatura che puoi raggiungere. Se l'attacco colpisce, il bersaglio subisce 3d10 danni necrotici.

Ai Livelli Superiori.

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 3d10 for each slot level above 1st.

Privilegi di Paladino (Lv 3)
Lv 1Senso del Divino

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind Cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lv 1Imponi le Mani

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

Lv 2Castigo Divino

Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Lv 2Stile di Combattimento

At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take the same Fighting Style option more than once, even if you get to choose again.

Lv 2Lancio di Incantesimi

By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See 10 for the general rules of spellcasting and 11 for the paladin spell list.

Preparing and Casting Spells.

The Paladin table shows how many spell slots you have to cast your paladin spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd-level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability.

Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.

Spell.
Spell.
Spellcasting Focus. You can use a holy symbol as a spellcasting focus for your paladin spells.
Lv 3Incanalare Divinità

Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.

When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.

Lv 3Channel Divinity: Harness Divine Power

optional feature}

You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 3rd level, once; 7th level, twice; and 15th level, thrice. You regain all expended uses when you finish a long rest.

Lv 3Salute Divina

By 3rd level, the divine magic flowing through you makes you immune to disease.

Lv 3Giuramento Sacro

When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose from the list of available oaths.

Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.

Oath Spells.

Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don't count against the number of spells you can prepare each day.

If you gain an oath spell that doesn't appear on the paladin spell list, the spell is nonetheless a paladin spell for you.

Breaking Your Oath

A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath.

A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an all-night vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.

If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the DM's discretion, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master's Guide.

Stile di Combattimento (Paladin)
Dueling
Bonus di +2 ai tiri per i danni quando impugni un'arma da mischia in una mano e nessun'altra arma.
Paladino (Lv 3)
Imponi le Mani15 HP totali /LR
Canalizzare Divinità1/LR
Raggio Aura10 ft
Stile di Combattimento
Duellante
Equipaggiamento iniziale
Chain mail holy symbol chain mail focusSpellcastingHoly arma da guerra a scelta shield javelin ×5 Priest's Pack holy symbol sticks of incense, 5 ×5 vestments Common Clothes Pouch (containing 15 gp)
Background: Acolyte
Competenze nelle abilità
Insight Religion
Privilegio

Feature: Shelter of the Faithful

As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

Linguaggi
Any 2 Languages
Storia del Personaggio
1 Creaz.
Creazione Personaggio 2026-06-15
+10 PF massimo d10