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Cambiatrice Ladro Cacciatore di taglie urbano Lv. 3 D&D 2014 PROVA EBERRON
Risorse
Generale
Ispirazione
3/3 disp.
Caratteristiche
Forza
+5
20
18 +4 cap
Destrezza
+5
20
21 +1 cap
Costituzione
+3
17
17
Intelligenza
+2
14
14
Saggezza
+2
14
14
Carisma
+5
20
22 +2 cap
Tiri Salvezza
Forza +5
Destrezza +7
Costituzione +3
Intelligenza +4
Saggezza +2
Carisma +5
Statistiche
CA 15
27 HP
Init +5
30 ft
1d8
+2 comp.
2d6 furtivo
12 Passiva
12 Intuit.

Nessuna abilità selezionata.

Tratti Razziali
Età
Allineamento
Taglia
Mutaforma
Istinti del Changeling
Lingue
Miglioramenti di Caratteristica
FOR +2 FOR +2

Nessun incantesimo selezionato.

Privilegi di Ladro (Lv 3)
Lv 1Maestria

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.

Lv 1Attacco Furtivo

Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Lv 1Gergo dei Ladri

During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

Lv 2Azione Astuta

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Lv 3Archetipo del Ladro

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities from the list of available archetypes. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

Lv 3Steady Aim

optional feature}

As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Sottoclasse: Spadaccino
Lv 3Swashbuckler

You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.

A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.

Lv 3Fancy Footwork

When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

Lv 3Rakish Audacity

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

You also gain an additional way to use your Sneak Attack; you don't need advantage on your attack roll to use Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

Ladro (Lv 3)
Attacco Furtivo2d6
Equipaggiamento iniziale
Leather armor dagger ×2 Thieves' Tools ×2 leather armor dagger|phb ×2 Thieves' Tools rapier|phb rapier|phb rapier|phb Pouch (with 2000 gp) ×2000
Background: Urban Bounty Hunter
Privilegio

Feature: Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.