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Cambiatrice Ladro Cacciatore di taglie urbano Lv. 1 D&D 2014 Test Campagna via API
Risorse
Generale
Ispirazione
3/3 disp.
Caratteristiche
Forza
-1
8
8
Destrezza
+2
15
15
Costituzione
+2
14
14
Intelligenza
+0
10
10
Saggezza
+1
12
12
Carisma
+2
15
13 +2
Tiri Salvezza
Forza -1
Destrezza +4
Costituzione +2
Intelligenza +2
Saggezza +1
Carisma +2
Statistiche
CA 12
10 HP
Init +2
30 ft
1d8
+2 comp.
1d6 furtivo
13 Passiva
13 Intuit.
Abilità e Competenze
Competente
Acrobazia (DES) +4
Addestramento Animali (SAG) +1
Arcano (INT) +0
Atletica (FOR) -1
Inganno (CAR) +4
Storia (INT) +0
Intuizione (SAG) +3
Intimidazione (CAR) +4
Indagine (INT) +0
Medicina (SAG) +1
Natura (INT) +0
Percezione (SAG) +3
Recitazione (CAR) +2
Persuasione (CAR) +4
Religione (INT) +0
Rapidità di Mano (DES) +4
Furtività (DES) +4
Sopravvivenza (SAG) +1
Tratti Razziali
Età

Changelings mature slightly faster than humans but share a similar lifespan—typically a century or less. While a changeling can transform to conceal their age, the effects of aging affect them similarly to humans.

Allineamento

Changelings tend toward pragmatic neutrality, and few changelings embrace evil.

Taglia

Your size is Medium.

Mutaforma

As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait.

You stay in the new form until you use an action to revert to your true form or until you die.

Istinti del Changeling

You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion.

Lingue

You can speak, read, and write Common and two other languages of your choice.

Nessun talento o ASI selezionato.

Nessun incantesimo selezionato.

Privilegi di Ladro (Lv 1)
Lv 1Maestria

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.

Lv 1Attacco Furtivo

Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Lv 1Gergo dei Ladri

During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

Ladro (Lv 1)
Attacco Furtivo1d6
Equipaggiamento iniziale
Leather armor dagger ×2 Thieves' Tools ×2 leather armor dagger|phb ×2 Thieves' Tools rapier|phb shortsword|phb explorer's pack|phb Pouch (with 2000 gp) ×2000
Background: Urban Bounty Hunter
Competenze nelle abilità
Privilegio

Feature: Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.